Weather is unpredictable and will change in real time. The most complicated weather system ever seen in a racing game.During pit stops, mechanics will change aero settings, replace tires, and replace damaged or broken car parts.will also affect tire performance differently. Marbles, water, rubber on the track, etc. Tire temperatures and wear will be present and will be very important in the races.“We don’t want to make the game as realistic as real life, otherwise you’ll be spinning off left, right, and center,” says Anthony Davidson.Downforce settings will be felt significantly in corners, and cars will change their handling drastically at high speeds. All drivers and key team personnel are fully modelled in 3D. Car handling will be consistent and predictable, but nervous and twitchy in corners to simulate a real Formula One car. Anthony Davidson assisting in the development of game by offering advice and input on how the cars should handle.All new drivers, teams, and tracks will be represented.Based on the Ego Engine that DIRT, DIRT 2, and GRID used.Release date is in September 2010 for PC, Playstation 3, and XBox 360.After reviewing the developer diaries pumped out by Codemasters, as well as after checking additional sources of information, I put together a list of what is currently known to be in F1 2010.
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